Farmville 2 Feature - Yogurt Creamery

The focus of this task is recreate a stylized art asset (Yogurt Creamery) from Farmville 2.
             - This feature is light-weight and ideal for mobile games.


Farmville 2 Feature - Crop Dryer

The focus of this task is recreate a stylized art asset from Farmville 2.
             - This feature is light-weight and ideal for mobile games.

Stop-Motion Animation

The task was to create clay models and bring them to life by taking photographs at every frame.

Project #3, Atman Software

Modeled, textured, and integrated multiple art assets for interactive 3D environments within the company's proprietary engine.



Project #2, Atman Software

Modeled, textured, and integrated multiple art assets for interactive 3D environments within the company's proprietary engine.

Project #1, Atman Software

Modeled, textured, and integrated multiple art assets for interactive 3D environments within the company's proprietary engine.

Hard Surface Model - M1 Abrams

             The task involved :
                   - Creation of the vehicle from scratch, according to real world measurements.
                   - Mapping the model
                   - Applying texture maps such as diffuse, normal and specular maps to obtain the output.


Game level creation - UDK

        An 8 member team task to create a playable level on the Unreal Development Kit(UDK).
              - Developed the concept for the zones.
              - Created the 3D assets.
              - Integrated the assets onto the UDK.


Development of Character Concept (Footballer)

The aim of this task was to develop a character concept from scratch to a fully textured 3D model.

Digital Sculpting of Organic Creatures (Z-brush)

       Basic introduction to Digital Sculpting on Z-Brush through creation of a crocodile model.
           - Created basic model on Autodesk 3DS MAX with basic mapping and textures.
           - Exported the model to Z-Brush and added the surface details there.


Digital Sculpting of Hard Surface Models (Z-Brush)

       Basic introduction to Digital Sculpting on Z-Brush.
           - Created basic model on Autodesk 3DS MAX with basic mapping and textures.
           - Exported the model to Z-Brush and added the surface details there.

Creating large environment structures from photographs

         The task involved creation of 3D buildings from photographs.